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Space station 13 art
Space station 13 art











space station 13 art

It's more of a, well, let's see what happens kind of game. There isn't much in the way of a grand goal or objective for the crew to put their minds to. The players then play out the round, interacting with each other and the environment around them. Players choose from a selection of different jobs available on the crew of a futuristic space station called Space Station 13 (so named, its creator revealed in an interview, because bad things happen with the number 13 ). It's perhaps best to start with the setup. The problem is, Space Station 13 is really hard to understand, and so it's really hard to describe. To understand the Space Station 13 curse, you have to understand Space Station 13 itself. Some believe Space Station 13 cannot be remade. This repeated failure to remake Space Station 13 has led to what's known among the game's community and developers as a curse. Perhaps that's why so many have tried to remake it over the years. It is also hugely popular among video game developers, some of whom say the emergent gameplay Space Station 13 enables is the most interesting they've ever experienced. And yet for some, Space Station 13, a community-created open source project coming up on its 15th birthday, is the greatest multiplayer role-playing video game ever made.

space station 13 art

It is a slow burn of a video game, often demanding hours of intense concentration, planning and execution to succeed. It is fiddly, abstruse and hugely complex. Its user interface rekindles memories of Windows 95.

space station 13 art

The viewpoint is top-down and staying that way. The 2D graphics are basic in the extreme.













Space station 13 art