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In addition to these standard inventory based puzzles, Overture also offers several physics-based puzzles where certain objects must be moved or manipulated in real time. These mostly involve finding keys or other objects that can either be used by themselves or in combination with each other to solve certain problems. The game's main focus is on exploration and classic adventure game object interaction: examining and collecting objects and using them to solve puzzles. For example, Philip can close doors behind him to temporarily hold off attacking enemies. The game is designed to emphasize stealth and avoidance over direct conflict. There are no firearms in the game, so during combat the player is limited to improvised melee fighting with a hammer or pickaxe, or throwing objects at attacking creatures. The game also takes advantage of advanced artificial intelligence to respond realistically to noises and light, creating stealth-based gameplay. The use of the Newton Game Dynamics physics engine emphasizes physics-based puzzles as well as physics-based combat. Gameplay Īlthough Frictional Games describes Penumbra: Overture as a first-person adventure, the game blends the genres of survival horror, psychological horror, and adventure. However, an expansion has been released since then: Penumbra: Requiem, technically giving the series a third chapter. With the announcement of the second episode, Penumbra: Black Plague, it was stated that the second game would be the final chapter.
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It was originally intended as the first episode of a trilogy.
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Penumbra: Overture is the first in a series of episodic survival horror games developed by Frictional Games.
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